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Path of Adventure
A text-based roguelike, for mobile · By
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36 days ago
After the Android release, iOS port, and many changes and fixes, I could finally start creating new content. I had to overcome a bit of a hurdle, though. After...
Text corrections and accessibility
97 days ago
Path of Adventure got its first update after the Android release! Main changes: - Corrected and improved texts - thanks to Anthony Crockett! - Improved accessib...
Dec 21, 2018
Phew! That was a tough month for sure! But I did it, and I’m happy too. I can’t wait for a couple of days of not working on the game and getting some sleep...
Story and characters
Nov 20, 2018
Never thought it would really happen, but now it is: the trello board is getting empty. That means Path of Adventure is getting close to release! I'm guessing t...
Nov 05, 2018
Version 0.28.0 brings many small changes and improvement to Path of Adventure. The main things are: When traveling out of a dungeon, the player can choose betwe...
The Power of Tweaks
Oct 13, 2018
This month I tweaked many things and added or removed many bits and pieces, and the effect is amazing. This version of Path of Adventure is by far the best. Bat...
Sep 15, 2018
Right from when I started Path of Adventure I knew I wanted combat with depth. First there would be ordinary weapons, doing ordinary things like attacking and d...
Two biggies in one week
Aug 17, 2018
If you're developing a game, there's always a thing or two that you know you have to do, but you're afraid to do it. For me that was restyling the game, and imp...
55 days ago
A short game reveiw
Oct 11, 2018
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